Four ways to launch a game that breaks through.

Launch visibility, paid acquisition, live ops, and community — each engagement is scoped on a strategy call, then priced against scope, genre, and channel mix. Retainers cover sustained work; sprints cover a single launch.

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Launch Visibility

The Launch Engine — comment trap seeding across niche communities, rolling thunder creator activation timed to launch day, and a 48-hour engagement acceleration cycle to signal momentum to the algorithm.

  • Launch Sprint From $15K
  • Launch Retainer $8K / mo · 3-mo min.

User Acquisition

Paid performance folded around the launch — creator paid amplification, channel-specific paid media, and retargeting aimed at converting the wishlist graph into a real install curve.

  • Solo Activation From $6K
  • Full Funnel From $25K

Live Ops

Post-launch momentum engineering — events and patches treated as content moments, seasonal beats coordinated with creator and community channels, and ongoing coverage of what the game is doing this week.

  • Active Season $5K / season
  • Sustained Live Ops $7K / mo

Community

Ongoing stewardship of Discord, Reddit, forums, and X — moderating, seeding signal, surfacing player feedback to the studio, and keeping the channels alive between launches.

  • Community Steward From $4K / mo
  • Multi-Channel Community From $9K / mo

Pricing varies by scope, genre, and channel mix. Ranges shown are starting points; final pricing is set on the strategy call.

Have questions about which tier fits your launch? See the FAQ.

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